Good Morning, Evening and Night!

Bio: My Name is Samantha Luong. I am a 4th-year Creative Center/CyberArts Student and a 2nd-year SHSM student in the Arts and Culture sector.

I always had art as a part of my growth, from magnetic drawing boards to digital screens. It was the foundation of my longing for a spotlight for myself to share my ideas.

Goal: I would say, “Art brings life to ideas.” But my goal is to expand on that and bring art to life with my creations. To do that, I want to explore motion and storytelling in my art.

Reach out to me: sammiyang.star@gmail.com


Current Work

Branding

SAMMIYANG projects

Animated and compiled in Blender, sounds from Pixabay

MISA.MU Productions

Reach for the Stars Beat Board

Design work

Improvement

Improvement is a project I started after hearing a story about how owning a pet dog helped someone break free from an unhealthy lifestyle. I took that concept and made it into this!

You struggle to catch up to life after everything seems to be at odds with you. As you come back from your routine rounds to the convenience store, you come across an animal center. You’ve always wanted a pet but weren’t committed enough to get one; however, the foster care program piques your interest, and once you see the selection, you cannot resist. Watch and discover how both your lives change after this fateful encounter. Will you improve?


SpaceTime

SpaceTime is a story-driven, turn-by-turn action game where characters explore the various regions on a new planet. After visiting villages and battling unfamiliar creatures of the land, they notice something strange as time goes on. Shadows engulf the sky and come to life with one mission.

As the crew learns more about the shadow creatures and their objectives, they delve deeper into the planet’s history, its vast regions, and the inhabitants who live in a constant state of fear, yet can still live freely despite it.

SpaceTime is not only an Animation produced by San Phung, but I’ve also partnered with the director to create this game concept as one of the many ways an audience can consume the story to its fullest extent.

Digital work


Geo We Go!

Developing episode ideas with Matthew Lyon from Lakeside Studios on a pitch called “GeoWeGo!”.

I had the role of lead Concept Artist and directed the concept of our episode.

Our Team had the opportunity to share our experiences and roles in the program https://www.tdsb.on.ca/home/ctl/Details/mid/43823/itemId/497

Order Up!

Co-Directed Order Up! I had an impact on writing, casting, and the animations. I contributed to the title sequence, the Director’s cut, the rig breakdowns, and various illustrations, as well as extra assets involved.


2023-2024 Projects

Bunnie (Branding project)

Lace the Loop-in

A fun play on the way we are taught to tie our shoes

BUNNY BITE

Wren’s Adventure

The Animation POOL needed to cool down from the deep topics so WRENS ADVENTURE was produced!

Storyboards (Storyboard Pro)

HUGME – About affectionate and unaffectionate friends

DIGITALSTAR – About being sucked in and finding out about the digital world, creating who I am today


Animation Studio (2023 & 24)

Sticker Creation


Contest

Ontario Skills

[Toon boom Harmony, Adobe Photoshop, Adobe Premiere Pro]

Ontario Skills – Samantha & San 2025
Ontario Skills – Samantha & San 2025
Ontario Skills – Samantha & San 2024
Ontario Skills – Samantha & San 2023

24-hour Animation Challenge 2023-24

5 students, 1 prompt, 24 hours and 4th in all high Schools !!

Pencil Rage – Dahae, Daria, Caydee, Samantha, San
The Drawers – Caydee, Daria, Kaleah, San, Samantha

Northview Heights Secondary School

Samantha

sammiyang.star@gmail.com